▟ GLORPAN INTERGALACTIC MISADVENTURE
← GIDEON’S GAMES

SMALL ALIEN. BIG ADVENTURE.

The Amazing Alien, Glorp.

15 strange worlds. One very squishy hero. Let’s make a mess.

01 — THE GLOOPY GROVE
SCORE 000000♥ ♥ ♥

A COSMIC COUCH CLASSIC

THE AMAZING
ALIEN, GLORP.

Big jumps. Little zaps. Absolutely no bones.

PRESS ENTER TO START YOUR ADVENTURE
◆ 0 STAR BITS✦ FIND YOUR WAY HOMELEVEL 01 / 15
←→Move
SPACEJump / Fly hold to swim or fly
XZip Blaster
ESCPause

Land on a ship. Give it a little squish.

♪ ARCADE AUDIOOriginal chiptunes · headphones welcome

YOUR NEXT GREAT MISADVENTURE

A whole galaxy of trouble.

01 / 15 WORLDS UNLOCKED
POWER-UP FIELD KIT Grow, shrink, fly, and upgrade your Zip Blaster +

G · MEGA GLOOPGiant size, armored skin, and stronger stomps.

S · MICRO GLOOPTiny size for low treasure passages.

F · JET JELLYHold jump to fly. Release to glide.

3 · TRIPLE ZIPThree zaps in a spreading fan.

R · HYPER ZIPA rapid-fire stream of zaps.

H · SEEKER ZIPHoming zaps chase nearby ships.

B · BUBBLE GUARDA shield that absorbs one hit.

KNOW YOUR ENEMY Nine kinds of intergalactic trouble +

SCOUT SAUCERPatrols nearby platforms.

DART FIGHTERFast, darting attack runs.

POGO PODBounces high above its patrol.

SENTRY SHIPAims plasma bolts at Glorp.

BOMB BARGEDrops bombs from overhead.

HUNTER DRONETracks Glorp within its territory.

BUBBLE SUBSwims and fires bubble torpedoes.

DRONE CARRIERLaunches smaller enemy fighters.

ORBIT SHIPCircles in an elliptical patrol.

FIELD GUIDE

Stay weird. Stay airborne.

LEVEL 03 — GLOOP GRAND PRIX: Race three laps against seven rivals. Hold ↑ / W or the GAS button to accelerate. Release to coast. Steering turns the kart’s heading: choose your line, ease off the gas before tight bends, and countersteer to straighten a drift. Steer with ← → / A D, brake with ↓ / S, and hold Space while steering to drift. Release after charging sparks for a mini-turbo. Use your item with X / J. Press E or tap RESCUE if you need help returning to the road. The tractor beam also retrieves a kart lingering off-road. Collect the turbo before Prism Canyon, then take the right lane for the narrow Crystal Cut; its rough surface is slower without a boost. Brake before tight corners, steer into a drift to charge blue then gold sparks, and release for turbo. Question boxes offer tools for the upcoming section. Lap splits show your improvement. Finish the race in any position to reach level 4; higher places earn more points.

Move with ← → or A D. Jump with Space / ↑ / W. Hold jump for extra height. You can jump once more in midair!

Hold X or J to fire your Zip Blaster. Each zap removes exactly 1 HP. Spaceships have 1–10 HP and become more transparent with every hit. Stomping removes 1 HP and bounces you upward.

POWER-UPS: Read the nearby challenge hint before taking a tool. G = Mega Gloop (giant, armored, stronger stomps). S = Micro Gloop (tiny treasure passages). F = Jet Jelly (hold jump to fly). 3 = Triple Zip. R = Hyper Zip rapid fire. H = Seeker Zip homing shots. B = Bubble Guard. Each level has two optional upgrades placed for specific challenges. Press E nearby to take one. You carry one upgrade at a time; a new one replaces it. Timers appear on screen. Optional secret relics reward exploration with 250 points and 10 star bits. Every zap still deals exactly 1 HP.

BOSS MILESTONES: Defeat the Burrow Barge in level 5, the Storm Mothership in level 10, and Admiral Anti-Gloop in level 15. Watch the warning, dodge the attack, then zap or stomp the exposed core. Each core has 10 HP and fades with damage; after three hits it shields itself again. At half health, attacks gain a new twist. Losing all hearts or falling during a boss fight costs one life and adds 50 HP to the boss. Retry at the arena checkpoint; the added HP remains even after Game Over. The mothership has an optional flight tool. Defeat each boss to unlock its exit.

EXPLORATION: Level 1 climbs into the sky; level 2 travels right; level 4 travels left; level 5 descends underground. Down + Jump drops through thin platforms. Follow the portal and checkpoint flags. Hold jump to swim; hold Down / S to dive. Glorp can breathe underwater. Explore cave ceilings and glowing mines. Micro Gloop stays small until there is room to grow back. Scouts patrol, darts dash, pogo pods bounce, sentries aim, bombers drop bombs, hunters pursue, submarines fire bubbles, carriers launch drones, and orbit ships circle.

Collect star bits for points and extra lives every 50 bits. Touch glowing checkpoint flags and reach the portal at the end of each level. Three hearts per life. Progress saves on this device.

Esc / P pauses. R restarts the current level while paused. Audio starts when you press Play. Adjust music and effects separately below the game. Pink caps bounce, cracked blocks crumble, belts carry you, ice slides, and red lasers cycle on and off.